Portable Blender 4.5.1 (x64) Multilingual
Blender Portable is a powerful, open-source 3D animation software that is free to use for anyone wanting to create stunning 3D models and animations. It is a versatile tool used by 3D artists, game developers, and animators, enabling them to create detailed and realistic 3D scenes and models, including animation, lighting, and rendering of 3D graphics.
At its core, Blender Portable is a robust 3D modeling and animation application—the perfect toolkit for artists who need precise control over the various aspects of their work. Its feature set is extensive, covering everything from UV unwrapping to particle simulation, making it a popular choice among professionals and hobbyists alike.
Some of the prominent features of Blender Portable include:
- Modeling: Blender provides a wide range of modeling tools for creating complex 3D models, including mesh modeling, NURBS modeling, and sculpting. It also offers various options for symmetrical modeling, procedural modeling, and physics-based modeling.
- Animation: With an impressive range of animation capabilities, Blender provides animators with a vast array of animation tools for creating fluid and believable motion. It also includes features like inverse kinematics, physics-based animation, and a powerful armature system—allowing for everything from subtle movements to complex action sequences.
- Texturing & Shading: Blender’s texturing and shading tools enable professionals to create realistic, high-quality textures that bring their models to life. It allows users to create seamless textures with its powerful image painting tools, in-built shaders or use third-party texture packs.
- Rendering: Blender’s rendering capabilities are second-to-none, allowing users to render their 3D scenes with high-quality results. Options for Cycles or Eevee engines, Bloom effects, and depth of field contribute to photo-realistic renderings.
- Physics simulation: Blender allows for complex simulations of physics-based phenomena, such as gravity, fire, smoke, and fluid dynamics. This makes it an ideal choice for creating dynamic and lively scenes.
- Scripting: Blender has a powerful python interface that allows users to automate their most frequent tasks or extend the software’s capability by creating their add-ons. Plus, there is a library of scripts created by the community that extends Blender functionality.
- Sculpting: With Blender’s sculpting tools, artists can push and pull the vertices of their models, molding them into the exact shapes they are looking for. It’s a great tool for creating organic surfaces and details.
- Rigging: Blender has robust tools for creating advanced rigging systems for character animation. Its rigging system enables users to control their models with precision and add animations to their characters.
Overall, Blender is a powerful and comprehensive 3D modeling and animation software that is free to use, making it an attractive option for all types of artists and animators. With its intuitive and easy-to-use interface, it’s an excellent tool for beginners, but its vast feature set also makes it the go-to tool for many professionals in the industry.
In addition, Blender boasts a passionate and active community, dedicated to improving its features and providing support to other users. Beyond that, it has a vast library of tutorials available on various forums and online communities available in multiple language, making it an accessible and enjoyable tool to learn.
It’s worth noting that while Blender is free, it is not light software, and it requires some knowledge in a few areas to leverage its great capabilities. But with the right approach and practice, Blender is an exceptional tool for bringing creative visions to life. Whether you’re an animator, game developer, architect, or simply curious about the world of 3D graphics, Blender offers a reliable and robust platform to bring your ideas to life.
Features of Blender:
Animation
· Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
· Non-linear animation mixer with automated walkcycles along paths
· Constraint system
· Vertex key framing for morphing, with controlling sliders
· Character animation pose editor
· Animatable lattice deformation
· ‘Ipo’ system integrates both motion curve and traditional key-frame editing
· Audio playback, mixing and editing support for sound synchronisation
· Python scripting access for custom and procedural animation effects
Realtime 3D/game creation
· Graphical editor for defining interactive behavior without programming
· Collision detection and dynamics simulation
· Python scripting API for sophisticated control and AI, fully defined advanced game logic
· Supports all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
· Playback of games and interactive 3D content without compiling or preprocessing
· Audio, using the fmod toolkit
· Multi-layering of Scenes for overlay interfaces
Rendering
· Very fast inbuilt raytracer
· Integral support for the famous Yafray render engine
· Oversampling, motion blur, post-production effects, fields, non-square pixels
· Environment maps, halos, lens flares, fog
· Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
· Edge rendering for toon shading
· Procedural Textures
· Ambient Occlusion
· Radiosity solver
· Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
· UV texture editor with various mesh unwrap modes
Interface
· Flexible user configurable window layout
· Powerful object-oriented data system
· Anti-aliased fonts with international translation support
· Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
· Inbuilt text editor for annotations and editing Python scripts
· Consistent interface across multiple platforms
Release Notes:
Blender 4.5 LTS was released on July 15, 2025, and it’s a Long Term Support (LTS) release, meaning it will receive bug fixes and updates for two years (until July 2027).
Here’s a summary of the key changes and new features you’ll find in Blender 4.5:
Rendering & Performance:
- Vulkan Backend: A major highlight is the full Vulkan graphics backend, now on par with OpenGL. This promises faster EEVEE rendering, quicker shader compilation, and improved scene loading. It’s not enabled by default, but can be switched on in preferences.
- Cycles Improvements:
- Improvements to the experimental Adaptive Subdivision feature, making it closer to production-ready (up to 14x faster on multi-core CPUs).
- Improved bump correction to avoid washed-out areas near the shadow terminator.
- New Filter Width input on the Bump node.
- Support for custom cameras using Open Shading Language.
- GPU rendering improvements, though stability issues with AMD and Intel GPUs are being addressed in future patches.
- EEVEE & Viewport Improvements:
- A shadow terminator bias to remove self-shadowing artifacts on low-polygon geometry.
- New algorithm to reduce depth buffer artifacts.
- Improved light leaking from large light sources.
- Faster texture loading performance.
- Improved startup performance.
- Multi-threaded shader compilation is enabled by default.
- Liquid Simulation: Performance improved by 1.25x – 1.5x.
Geometry Nodes:
- New Import Nodes: Allows importing external files like PLY, OBJ, CSV, STL, TXT, and VDB via drag-and-drop.
- New Point Cloud Object: Fully supported with edit mode basics (transform, selection overlay, Set Attribute operator).
- Set Mesh Normal Node: Creates smooth transitions between meshes without changing topology, allowing for custom normals.
- New Boolean Solver (Manifold): More robust and often faster than the float solver, especially for manifold meshes.
- New Operators for Curves: Separate, Join, and Split.
- Camera Info Node and Instance Bounds Node.
- Support for Geometry Nodes to affect Grease Pencil objects (with some limitations).
Compositing:
- Unified Node System: Compositor now uses core nodes from Shader and Geometry Nodes (e.g., Vector Math, Float Curve, Blackbody, Image Info, Image Coordinates).
- Texture Nodes: Voronoi, Noise, and Gradient texture nodes are now fully integrated.
- GPU Denoise Node: Open Image Denoise-based Denoise node now runs on the GPU.
- Viewer node is now added to the default tree when enabling “Use Nodes” for the first time.
- “Relative to Pixel” is now its own node.
Modeling & UV:
- UV Overhaul (Initial Steps): Object UVs can now be viewed in Object Mode. Sticky selection is respected when Sync Select is enabled.
- Boolean Modifier: New “Manifold” solver.
- Dissolve Edges Operator: New “Angle Threshold” option.
- Grid Fill Operator: Can now replace or correct existing geometry.
- Retopology Overlay: Default offset value changed.
Animation & Rigging:
- Bone Viewport Display Modes: Can be overridden per bone.
- Drivers Editor: Snapping settings can be toggled independently.
- Duplicate Shape Key Operator and Update from Objects.
- Vertex Groups: Auto-normalization in edit mode.
- Pose Mode Selection: Four new “Select Grouped” options (Children, Immediate Children, Parents, and Siblings).
- Playhead Snapping: Available in all timeline editors (Graph Editor, Dope Sheet, Timeline, NLA, Video Sequencer).
Grease Pencil:
- Dedicated Render Pass: Allows Grease Pencil to be used and adjusted anywhere in the compositor.
- SSAA and SMAA antialiasing.
- Animated SVG Export.
- Improved integration with Geometry Nodes (searchable objects, layer selection in Name Layer Selection node, Node Tools support).
- “Boundary Strokes” renamed to “Fill Guides”.
- Option to only show onion skinning for the active object.
User Interface (UI) & Usability:
- Horizontal Scrolling: Support for horizontal scroll wheel on mice in 2D editors.
- Asset Browser: Compact view with clearer names, screenshot-based asset previews, enhanced drag-and-drop for collections.
- Node Editor: Improved shortcuts, labels, and visuals for frames.
- Pen Tablet Functionality: Improved support for pen tilt in sculpting brushes (Draw, Draw Sharp, Plane, Clay Strips).
- Region Highlights: Show up when customizing the interface.
- Increased border width between editors.
- Status Bar improvements (spacing, icons reflecting trackpad gestures).
- New configurable Properties tabs.
- Thumb Scrolling.
- New Lighting properties: Exposure, Temperature, and Normalize.
- Large cursors for HiDPI on Linux.
Pipeline & I/O:
- Faster FBX Import: Up to 15x faster and supports more “problem files” and a wider range of FBX versions.
- USD Improvements: Imports animated camera settings (focal length, depth of field, clipping, tilt, aperture).
- Path Variables Support: Template expressions (e.g.,
{blend_name}
,{resolution_x}
) in file paths. - Updates to glTF, OBJ, and OpenEXR import/export.
- Support for writing ProRes codec videos.
- Support for importing multiple SVG files.
Deprecations:
- macOS Intel support: This is the last release with official Intel macOS builds. Blender 5.0 will be Apple Silicon only.
- Big Endian platform & blendfiles: Will be removed in Blender 5.0.
- COLLADA (dae) import/export: This is the last release to support it; it will be removed in Blender 5.0.
- Cycles: Minimum driver version for OptiX increased to 535.