Portable Blender 4.3.1 (x64) Multilingual
Blender Portable is a powerful, open-source 3D animation software that is free to use for anyone wanting to create stunning 3D models and animations. It is a versatile tool used by 3D artists, game developers, and animators, enabling them to create detailed and realistic 3D scenes and models, including animation, lighting, and rendering of 3D graphics.
At its core, Blender Portable is a robust 3D modeling and animation application—the perfect toolkit for artists who need precise control over the various aspects of their work. Its feature set is extensive, covering everything from UV unwrapping to particle simulation, making it a popular choice among professionals and hobbyists alike.
Some of the prominent features of Blender Portable include:
- Modeling: Blender provides a wide range of modeling tools for creating complex 3D models, including mesh modeling, NURBS modeling, and sculpting. It also offers various options for symmetrical modeling, procedural modeling, and physics-based modeling.
- Animation: With an impressive range of animation capabilities, Blender provides animators with a vast array of animation tools for creating fluid and believable motion. It also includes features like inverse kinematics, physics-based animation, and a powerful armature system—allowing for everything from subtle movements to complex action sequences.
- Texturing & Shading: Blender’s texturing and shading tools enable professionals to create realistic, high-quality textures that bring their models to life. It allows users to create seamless textures with its powerful image painting tools, in-built shaders or use third-party texture packs.
- Rendering: Blender’s rendering capabilities are second-to-none, allowing users to render their 3D scenes with high-quality results. Options for Cycles or Eevee engines, Bloom effects, and depth of field contribute to photo-realistic renderings.
- Physics simulation: Blender allows for complex simulations of physics-based phenomena, such as gravity, fire, smoke, and fluid dynamics. This makes it an ideal choice for creating dynamic and lively scenes.
- Scripting: Blender has a powerful python interface that allows users to automate their most frequent tasks or extend the software’s capability by creating their add-ons. Plus, there is a library of scripts created by the community that extends Blender functionality.
- Sculpting: With Blender’s sculpting tools, artists can push and pull the vertices of their models, molding them into the exact shapes they are looking for. It’s a great tool for creating organic surfaces and details.
- Rigging: Blender has robust tools for creating advanced rigging systems for character animation. Its rigging system enables users to control their models with precision and add animations to their characters.
Overall, Blender is a powerful and comprehensive 3D modeling and animation software that is free to use, making it an attractive option for all types of artists and animators. With its intuitive and easy-to-use interface, it’s an excellent tool for beginners, but its vast feature set also makes it the go-to tool for many professionals in the industry.
In addition, Blender boasts a passionate and active community, dedicated to improving its features and providing support to other users. Beyond that, it has a vast library of tutorials available on various forums and online communities available in multiple language, making it an accessible and enjoyable tool to learn.
It’s worth noting that while Blender is free, it is not light software, and it requires some knowledge in a few areas to leverage its great capabilities. But with the right approach and practice, Blender is an exceptional tool for bringing creative visions to life. Whether you’re an animator, game developer, architect, or simply curious about the world of 3D graphics, Blender offers a reliable and robust platform to bring your ideas to life.
Features of Blender:
Animation
· Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
· Non-linear animation mixer with automated walkcycles along paths
· Constraint system
· Vertex key framing for morphing, with controlling sliders
· Character animation pose editor
· Animatable lattice deformation
· ‘Ipo’ system integrates both motion curve and traditional key-frame editing
· Audio playback, mixing and editing support for sound synchronisation
· Python scripting access for custom and procedural animation effects
Realtime 3D/game creation
· Graphical editor for defining interactive behavior without programming
· Collision detection and dynamics simulation
· Python scripting API for sophisticated control and AI, fully defined advanced game logic
· Supports all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
· Playback of games and interactive 3D content without compiling or preprocessing
· Audio, using the fmod toolkit
· Multi-layering of Scenes for overlay interfaces
Rendering
· Very fast inbuilt raytracer
· Integral support for the famous Yafray render engine
· Oversampling, motion blur, post-production effects, fields, non-square pixels
· Environment maps, halos, lens flares, fog
· Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
· Edge rendering for toon shading
· Procedural Textures
· Ambient Occlusion
· Radiosity solver
· Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
· UV texture editor with various mesh unwrap modes
Interface
· Flexible user configurable window layout
· Powerful object-oriented data system
· Anti-aliased fonts with international translation support
· Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
· Inbuilt text editor for annotations and editing Python scripts
· Consistent interface across multiple platforms
Release Notes:
“Pulled string” visualizer while using Grease Pencil Stabilize stroke can’t be turned off in 4.3. (#130813)
Blender crashes after saving with delay viewport updates enabled. (#130544)
Blender crashes when loading a scene that contains linked objects with overrides. (#131530)
Blender Python API gpu.types.buffer Always Returns Float Type Buffer Regardless of Declared Format. (#116551)
Blender shows a duplicated view of the grease pencil material properties on files with LineArt saved pre 4.3. (#130799)
Blender workspace switch Crash. (#130606)
Bug reporting: Install the Cycles debug script. (5e82875e41)
Build: Make MSIX architecture a template variable. (485e67fb64)
Can not use keyboard shortcut for bone eyedropper. (#130308)
Can’t select bones in Weight Paint Mode with Grease Pencil in Blender 4.3. (#130748)
Cannot ‘un-isolate’ collection when a linked collection is also present. (#130579)
Clone brush missing from image texture paint. (612852e245)
Correct error printing error in f03fba614d354c0a3a5d952798803715488679e6. (8e43ecdfe7)
Crash on enter edit mode. (#130808)
Crash opening a file when asset shelf is set for non-paint modes. (#130583)
Crash renaming a modifier in the Outliner and then toggling its “Realtime” / “show_viewport” property. (#130536)
Crash When Clicking Custom Color Palette in Object/Edit/Pose Modes in 3D View. (#130998)
Cycles randomly stopping rendering – MetalRT. (#130641)
Cycles: CPU / GPU difference. (#130389)
Cycles: Reintroduce noinline keyword for oneAPI device. (#130299)
Depth option in navigation not considering camera and light type objects. (#120778)
Dragging on bone transform property won’t go below zero. (#131045)
Error installing extension – Acess is denied, os.rename(filepath_local_pkg_temp, filepath_local_pkg). (#130211)
Error with import of glTF file in Blender 4.3 (missing extern_draco.dll). (#130545)
Extensions python wheels incompatible with 3.11 error in Blender 4.3 and 4.2.4 LTS (Extensions disabled). (#130561)
Extensions: fix building packages containing macos universal wheels. (ead4f5a898)
Extensions: suppress noisy prints for extension wheel filtering. (fc9108ded9)
Extensions: use replace exists with lexists to check a path can be used. (776b05fd98)
FBX Normals export issue (IndexToDirect interpreted wrong in Unity). (#123088)
Fill tool stroke projection incorrect in ortho mode. (#130918)
Filter Mesh crash when using operator panel. (150b503dd3)
Fix 3D text styling buttons in edit-mode. (bca32f4d39)
Fix error enabling extensions with an empty wheel list. (be6a84136d)
Fix failure to reinstall an extension uninstalling the extension. (8622917874)
Fix: Mesh Filter undo panel not undoing previous change. (548c85293a)
Geometry Nodes: Broken selection state inside geometry nodes. (#130369)
Grease Pencil: In edit mode, the context menu is absent on segment mode. (#130533)
Grease Pencil: “Boundary -> Edit Lines” setting for fill tool behaves the same as “Strokes”. (#130571)
Grease Pencil: Blender crashes when lock a layer in a Grease Pencil object with Line Art modifier. (#131049)
Grease Pencil: Build modifier in natural drawing speed does not finish drawing before next key. (#130198)
Grease Pencil: cannot modify “Grease Pencil Vertex” theme color. (#130992)
Grease Pencil: Crash when moving vertices. (#131451)
Grease Pencil: Edit Mode: Selection not working when everything is selected. (#130521)
Grease Pencil: Fill tool opacity low when freehanding with tablet (only with Wintab API). (#130570)
Grease Pencil: Grouping channels in the dope sheet crashes Blender. (#130760)
Grease Pencil: Pin mode between Material and Vertex Color overrides Pin mode in other tools. (#130513)
Grease Pencil: Running repeat on duplicate and shift keyframe does not work. (#130793)
Grease Pencil: Running repeat on duplicate and shift keyframe does not work. (#130793)
Grease Pencil: Sample weight crash. (7256a9dc6b)
Grease Pencil: Sculpt Mode: Locked layers still create keyframes. (#130792)
Grease Pencil: Sculpt Smooth Stroke Mode doesn’t respect Smooth brush settings. (#130309)
Grease Pencil: Subdivision modifier need to be disabled/activated to properly show changes in viewport. (#130475)
Grease Pencil: Tint brush shows wrong color in header. (#130651)
Grease Pencil: Tint modifier gradient for stroke does not respect alpha channel. (#130569)
Grease Pencil: Trace Image to Grease Pencil has Holdout areas inverted. (#130271)
Grease Pencil: Vertex Groups aren’t transferred to frames generated with Interpolate Sequence. (#130771)
Grease Pencil: with Bézier type stroke ignores Offset modifier and origin transformations. (#130691)
Gradient Brush – Weight Paint Mode Behaviour Change in 4.3. (#130707)
Grease pencil multiframe does not turn off in object mode. (#131367)
Grease pencil subdivide icon is not consistent. (#131374)
Hard Crash when doing Grease Pencil Surface Reproject. (#131107)
IC keymap: Click drag not invoking sequencer select box tool. (#130944)
Image editor toolbar brush not work. (#130783)
Importing/exporting FBX with lights fails on Blender 4.3. (#130705)
Installer: Windows: Various tweaks and updates to the installer. (197215bc6b)
Line Art will not update automatically when changing camera unless you move the camera view or change shading mode. (#129389)
Locked Grease Pencil materials always editable in sculpt mode, no matter layer lock materials settings. (#130725)
Make license: mention Blender Foundation copyright for the bundle. (68dd7b72b3)
Make license: Tweak on generated comments. (163620c63c)
Mirror vertex groups lose their value when bringing a 4.2 Grease Pencil object into 4.3. (#130840)
MMB to confirm Grease Pencil primitives does not work. (#130739)
Multiframe Editing not applying Falloff graph while in Grease Pencil Edit Mode. (#130688)
NLA hotkey K adding value. (#130556)
Paint mode in Image editor breaks in files saved in older versions of Blender. (#130548)
Painting face sets does not work with hidden faces. (#130719)
Quick explode Python error due to removal of EEVEE Legacy API. (#130822)
Relax Slide Smooth Topology (shift mode) can not Affect Vertex/Edge Along the Mesh Boundary. (#130692)
Release: Update copyright.txt pointing to new license.md. (d4bf19c82d)
Scrape Multiplane brush is too aggressive. (#130704)
Sculpt brush hot keys not importing into 4.3 properly. (#130527)
Sculpt Redo Broken with transfer mode operator. (#130420)
Sculpt Undo don’t revert multi-res modifier, sometimes crashes. (#131478)
Sculpting on a dense mesh after an undo step in 4.3 is much slower than in 4.2. (#130636)
Size Sensitivity with Brush Alpha Completely Tanks Performance. (#131139)
Snap stays enabled. (#130864)
Snapping to grid disabled when toogle x-ray. (#131215)
Software crashing instantly on Texture Paint. (#131210)
Tests Correct hard coded version string in extensions test. (35c53bc3a5)
The new join system causing Blender to crash. (4.3). (#130732)
Toolbar tooltips have uncentered vertical padding. (#130478)
Tools Add cleaner of bpy install folder for wheel. (bcb0488787)
UI Show File Name on Recent Item Tooltip. (67da1937fb)
VSE Rendering a scene from the VSE takes double than normal. (#130742)
Vulkan Crash compiling OpenGL GLSL. (#130555)
Wavefront OBJ import with vertex normals causes shading artifacts in some duplicate vertex positions. (#130969)